+91 9591117915 info@pixtell.net

Author: Kirti P

Math for game developers – character movement with vectors

gamedev Tutorials

Math for game developers – character movement with vectors

Posted By Kirti P

This is the first of the series of tutorials on how to do character movement anywhere on the screen using Vectors. So essentially we are going to learn vectors, which are used everywhere in video games and are very important.
Lets say you have a

Read More
Math for Game Programmers

gamedev Tutorials

Math for Game Programmers

Posted By Kirti P

Math is fundamental foundation to successful game development, game design and production. The movement of characters on the screen, the bullets fired from a gun or the simple parabolic jump of Mario is accomplished by Math.
What are the main branches of math used in

Read More
Enable Gamecenter Sandbox

gamedev ios tips

Enable Gamecenter Sandbox

Posted By Kirti P

First thing when you start writing games using Gamecenter for iOS platform ( Sadly Apple bluntly rejects all the apps that make use of Google Game Services ) is the sandbox mode for testing your leaderboards,achievements etc…
Several posts on forums and blogs talk about

Read More
Muliplayer player count

Android gamedev ios

Muliplayer player count

Posted By Kirti P

Player count , the holy grail of all Multiplayer online matches for Turn-based and Realtime Games has a few gotcha’s when it comes to Google Game Services ( GPG ) and Apple Game Center.
Before we go into details , some abbreviations i cooked up

Read More
iOS device resolutions

ios tips

iOS device resolutions

Posted By Kirti P

A quick post of Apple iOS device Resolutions. A bit hard to find ( based on the needs of itunes connect )
Resolutions by size of screen :
3.5 inch — 640 x 960
4 inch — 640 x 1136
4.7 inch — 750 x

Read More