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Category: gamedev

Unity3D check-in using GIT

gamedev tips unity3d

Unity3D check-in using GIT

Posted By pxteam

Unity 3D is a powerful engine but can get hard to maintain on your local machine. ( A small game can easily run into a gb or more of data ) . The best solution would be to check it into a revision system. yay

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Using GitLab with Sourcetree

gamedev tips

Using GitLab with Sourcetree

Posted By pxteam

Gitlab is the new beast in town when it comes to GIT Repositories.
Why is Gitlab so awesome ?

Its faster than bitbucket when it comes to pull and commits. ( As the project size increased we found BitBucket to crawl ) . Github

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Character movement with vectors- Unit Length vectors

gamedev Tutorials

Character movement with vectors- Unit Length vectors

Posted By Kirti P

Character movement with vectors- Unit Length vectors
Normalized Vectors or Unit length vectors are very useful and used everywhere in game development.
Consider the example of Pacman(P) and the ghost, Inky (I). Lets say we want the Pacman to move away from Inky but also

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Character movement with vectors- Vector scaling

gamedev Tutorials

Character movement with vectors- Vector scaling

Posted By Kirti P

In this tutorial we are going to learn how to scale vectors. A scalar has magnitude (size) only. A vector has both magnitude and direction.
Consider the previous example of Pacman(P). Let us assume that the Pacman is moving along the right with a velocity

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Quick Distance comparison

gamedev Tutorials

Quick Distance comparison

Posted By Kirti P

Quick Distance comparison:
In this tutorial, we will learn how to quickly find out the shortest distance comparison. We add a new character to the previous example Blinky (B). The goal is to find out If Inky(I) is closer to Pacman(P) or Blinky(B).

 
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