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Category: tips

Unity3D check-in using GIT

gamedev tips unity3d

Unity3D check-in using GIT

Posted By pxteam

Unity 3D is a powerful engine but can get hard to maintain on your local machine. ( A small game can easily run into a gb or more of data ) . The best solution would be to check it into a revision system. yay

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Using GitLab with Sourcetree

gamedev tips

Using GitLab with Sourcetree

Posted By pxteam

Gitlab is the new beast in town when it comes to GIT Repositories.
Why is Gitlab so awesome ?

Its faster than bitbucket when it comes to pull and commits. ( As the project size increased we found BitBucket to crawl ) . Github

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Enable Gamecenter Sandbox

gamedev ios tips

Enable Gamecenter Sandbox

Posted By Kirti P

First thing when you start writing games using Gamecenter for iOS platform ( Sadly Apple bluntly rejects all the apps that make use of Google Game Services ) is the sandbox mode for testing your leaderboards,achievements etc…
Several posts on forums and blogs talk about

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iOS device resolutions

ios tips

iOS device resolutions

Posted By Kirti P

A quick post of Apple iOS device Resolutions. A bit hard to find ( based on the needs of itunes connect )
Resolutions by size of screen :
3.5 inch — 640 x 960
4 inch — 640 x 1136
4.7 inch — 750 x

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